OmOnezumi.
Concept: a spin-off. A third-person, open-world, dungeon crawler style game. You’d design your own personal feral with RPG style stats, then go live that life: finding weapons of opportunity, hunting rats in underground realms, skirting human society, dodging cars. All of it happening in the town where MC lives!

It would be a Fancy the Feral that at times jumps to a SinKitty: All A Game style when the blood-lust is upon you, or if your heath is low! There’s a great story  packed full of lore we could weave into all the hack and slash that allows even deeper glimpses into the OmOverse (yes, we use “OmOverse” and no, you can’t make us stop).

  • Starting points for Attributes: Strength, Dexterity, Constitution, and something akin to Intuition (expands map range / map memory and danger alerts)
  • Bars: health, hunger, endurance, danger
  • Starting points for Senses: Hearing (detecting obstructed – immediate, vague), Seeing (detecting unobstructed – immediate, sharp),  Smelling (detecting unobstructed – lingering, sharp for recent, and increasingly vague as time passes).
  • Hand to hand, or improvised weapons focus.
  • If the character hides long enough to hear human NPCs speak, they may pick up a word and occasionally mutter it until they repeat the process and pick up another word (limited voice acting).
  • When a moving vehicle is nearby, the screen goes trippy.
  • Very limited crafting (almost non, just enough to make caveman-fire, etc, to cook meat – uncooked meat has pro/con elements that could affect different attributes).
  • Inventory is 2 bags

Currently there’s no one on the team who can code it.
[sad trombone]
We’ll update if that changes, or if we partner with another studio.